art | activism | code
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art tasker

Participative Movement Experience

 

An interactive movement work that parodies and critiques the gig economy through collective dance.

Participants become “freelance workers” on a fictional platform called Task, using their phones to receive algorithmic movement and sound instructions. The piece blends choreography, sound, and satire to explore how small digital prompts orchestrate large-scale human behaviour.

Originally developed through residencies at Citizen Artist Incubator (Linz), Choreographic Coding Lab (Amsterdam), and Testing Grounds (Melbourne), the work has been refined over nearly a decade.

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Concept & Experience

Each participant wears a coloured geometric symbol (pink, blue or green × circle, square or triangle) and visits task.dance on their phone. When everyone is ready, all devices emit a synchronised “ping”, assigning a unique set of instructions.

  • Movement instructions
    Shuffle to the other side of the space; pat your body with your phone; pretend to keep an air bubble afloat; point your phone at someone and follow them; and similar open ended prompts.

  • Sound instructions
    Clap, stomp, click or vocalise in rhythm with shapes shown on a large projected screen.

Nine concurrent instruction streams combine to form a collectively generated dance and sound composition, an emergent performance choreographed by an algorithm.

Overhead, a live-narrated voice-over guides the induction of “new task workers”. The narration begins with upbeat self-employment rhetoric: set your own schedule, be your own boss; before gradually darkening into an absurd reflection on surveillance, control and burnout. The result is playful, accessible, and quietly unsettling.

 
 

Artistic & Philosophical Context

art tasker sits at the intersection of dance, digital art, and social critique. It echoes the structure of app-based labour systems, such as gamified prompts, real-time feedback, and social rating, and re-situates them within an embodied, communal, and humorous context.

It encourages participants to reflect on:

  • How digital systems choreograph our movements, emotions and attention;

  • The tension between agency and automation;

  • The aesthetics of collective labour in the age of algorithms.

 
 

Next Steps

Over the coming twelve months I plan to expand the work:

  • Extend the experience to a 30-60 minute duration, with capacity for participants to step in and out of the experience as they choose

  • Improve accessibility to enable Deaf, vision impaired, and mobility impaired participants to engage with the work

  • Explore integrating props and/or livestream projected video

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Performance Premiere

February 2017
Amalia Theatre
Thessaloniki Greece

Role

Set Design
Video Art
Documentation

Collaborators

Tatou Dede (Concept/Director)
Anastasia Tzellou (Dramaturge)
Rodia Vomvolou (Actor)
Alexandra Rogovska (Dancer)
Minas Emmanouil (Composer)
Thomas Marias (Set Construction)
Athina Kyriakakou (Costume)
Alexandros Alexandrou (Lighting)

Tools and Technology

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Processing
After Effects
Premiere Pro
Media Encoder